﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using PROJECT_BOMBER.BLL;

namespace PROJECT_BOMBER.BLL
{
    public static class Globals
    {
        public static GraphicsDeviceManager GDM { get; set; }

        public static GameStateStack GameStateStack { get; set; }

        public static SpriteFont ArialFont { get; set; }

        public static SpriteBatch SpriteBatch { get; set; }

        public static Game Game { get; set; }

        public static GameTime GameTime { get; set; }

        public static ContentManager Content { get; set; }

        public static MenuButton Button { get; set; }

        public static GameWindow Window { get; set; }

        public static Camera2d Camera { get; set; }

        public static Vector2 Screen { get; set; }

        public static Chronometer Chronometre { get; set; }

        public static Level Level { get; set; }
   
    }
}
